![]() The scores which may be made in course of play are as under:. These latter are scored at the close of the hand. The score depends partly upon the course of play, and partly upon the player's holding certain combinations of cards. This card is known as the "start." Should it chance to be a knave, the dealer is entitled to "two for his heels," and scores two points. The dealer turns up the card left uppermost and places it on the top of the pack. The crib having been laid out, the non-dealer cuts, by lifting off the upper half of the pack. Each player now "lays out" two of his cards (placed face downwards to the right hand of the dealer) to form what is called the "crib." The principles which govern the "lay out" will be discussed later. The undealt portion of the pack is placed face downwards between the players. ![]() Meanwhile the non-dealer scores three holes, known as "three for last," and regarded as a set-off for the advantage of first deal. The pack having been shuffled, the non-dealer cuts, and his opponent deals, one at a time, five cards to each player. For this and for "sequence" purposes, the cards rank in regular order from ace (lowest) up to king (highest), but in counting court cards count as tens. The pack of fifty-two cards is used, and the players cut for deal, the lowest dealing. We will commence with the five-card game. In scoring, the hinder peg for the time being is advanced the requisite number of points beyond the foremost. The board is placed cross-wise between the players, and both start from the same end (which should be that to the left of the first dealer), each travelling up the outer and down the inner row (once round in the "five-card," twice in the "six-card," and thrice in the "seven-card" game), terminating with the "game-hole" at the end from which they started. It will be observed that there is on either side of the board a double row of holes, thirty in each, divided, for convenience in counting, into sets of five. And that would introduce more complications, such as would a A 10 4 be counted as one 15 or two? All-in-all, it's more straightforward to stick with the traditional: Ace's value is 1, and it is low.The score is marked by means of pegs of ivory or bone, on a special board, as depicted above. To be consistent, you could play with Aces as in blackjack, taking either 1 or 11, but that would probably make them overpowered, especially in the pegging. There's no inherent inconsistency in scoring if you think of the order of cards being circular rather than linear, but it does introduce a discontinuity in value. I've never heard of Ace being played high in cribbage, so from my personal experience I don't think it's a common variant, but you could definitely play it that way as an uncommon variant! I don't think it would change the game a great deal.Īs far as reasons for Ace being only low, I would use the consistency argument as in your answer. The American Cribbage Congress' Rules of Cribbage define a straight as "a sequence of three or more consecutive cards", and the card order is shown with King as the highest descending normally through Ace as the lowest. Their point value is one in pegging and in adding up to 15 during pegging, in the hand, or in the crib.
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